Projektdetaljer
Beskrivelse
Imagine reading a text that knows you are looking at it – one that adapts to how you read it,
supporting your unique reading habits as you read. Our primary aim is to develop a reading app that
can be used by beginning readers, particularly children who struggle with reading. A secondary
potential outcome is for this application to become a radical innovation for supporting reading at
large.
The ScreenReads project will develop software that utilize biosensor data of eye-movements and
speech recognition to identify how a child is reading in real-time. It will provide real-time support by
adjusting the level of difficulty when it detects struggle. This will facilitate an experience of a fluent
reading session. By understanding the nature of the struggle, the software will suggest relevant
engaging exercises and provide digital support for children to supplement one-on-one adult
assistance. As biosensor will inform the app about the skill level of the reader, it can reward and
validate the specific desired behavior rather than rely on the clicking of buttons, as is otherwise the
norm for existing learning tools.
By improving reading skills through audio and visual support and biosensor-based reading
exercises, we will create a learning tool that can evolve and expand existing teaching methods. The
project is also likely to succeed as it is built on an existing reading application, EyeJustRead 1.0.
The outcome will be a new reading application: EyeJustRead 2.0.
supporting your unique reading habits as you read. Our primary aim is to develop a reading app that
can be used by beginning readers, particularly children who struggle with reading. A secondary
potential outcome is for this application to become a radical innovation for supporting reading at
large.
The ScreenReads project will develop software that utilize biosensor data of eye-movements and
speech recognition to identify how a child is reading in real-time. It will provide real-time support by
adjusting the level of difficulty when it detects struggle. This will facilitate an experience of a fluent
reading session. By understanding the nature of the struggle, the software will suggest relevant
engaging exercises and provide digital support for children to supplement one-on-one adult
assistance. As biosensor will inform the app about the skill level of the reader, it can reward and
validate the specific desired behavior rather than rely on the clicking of buttons, as is otherwise the
norm for existing learning tools.
By improving reading skills through audio and visual support and biosensor-based reading
exercises, we will create a learning tool that can evolve and expand existing teaching methods. The
project is also likely to succeed as it is built on an existing reading application, EyeJustRead 1.0.
The outcome will be a new reading application: EyeJustRead 2.0.
Kort titel | ScreenRead |
---|---|
Status | Igangværende |
Effektiv start/slut dato | 01/07/23 → 01/08/26 |
Samarbejdspartnere
- Det Kongelige Danske Kunstakademis Skoler for Arkitektur (leder)
- Serious Games (Projektpartner)
- EyeJustRead (Projektpartner)