TY - CONF
T1 - Animación: medio de reflexión y re Bcreación de realidades im-posibles
AU - Carpe Pérez, Inmaculada Concepción
AU - Susana Garcia Rams, Maria
PY - 2015/7
Y1 - 2015/7
N2 - The relationship between animation and virtual reality goes beyond applying techniques or softwares, which help to produce video games, commercials o movies. Most studies of virtual reality found in abstracts’ conferences or scientific journals, where animation is part of, like International Journal of Computer Graphics & Animation, rely on technology; leaving aside the potential that animation offers as unlimited media to work creativity; thanks to its plasticity, it makes the impossible, possible. From Animated LAB, the UPV, the education science and artistic creation, we want to expose: how animation is a media of reflection by which we can learn to re-observe and perceive the outside world to imagine new ones. We create and re-create fictions, which our brain produces as realities that can provoke the greatest joys or the worst nightmares. We work from audiovisual production, understanding how the human brain when is related to perception, synesthesia and creating images and stories. Thus, we connect animation to cognitive and affective neuroscience, encouraging the use of storytelling to reflect on situations that move us. We understand virtual reality as the abstract creation through which we learn to be aware of our reality and emotions as well as to partially open the door to the unconscious. Therefore, it is important to look into the effects of the use of animation as a method of mediation, as it can help in cognitive therapies and improve the quality of our lives. The reality is constructed by our perception: Images generate in-credible worlds, placing the brink between fiction and reality; we may find as many virtual realities as many minds can generate them, on and off the screen.
AB - The relationship between animation and virtual reality goes beyond applying techniques or softwares, which help to produce video games, commercials o movies. Most studies of virtual reality found in abstracts’ conferences or scientific journals, where animation is part of, like International Journal of Computer Graphics & Animation, rely on technology; leaving aside the potential that animation offers as unlimited media to work creativity; thanks to its plasticity, it makes the impossible, possible. From Animated LAB, the UPV, the education science and artistic creation, we want to expose: how animation is a media of reflection by which we can learn to re-observe and perceive the outside world to imagine new ones. We create and re-create fictions, which our brain produces as realities that can provoke the greatest joys or the worst nightmares. We work from audiovisual production, understanding how the human brain when is related to perception, synesthesia and creating images and stories. Thus, we connect animation to cognitive and affective neuroscience, encouraging the use of storytelling to reflect on situations that move us. We understand virtual reality as the abstract creation through which we learn to be aware of our reality and emotions as well as to partially open the door to the unconscious. Therefore, it is important to look into the effects of the use of animation as a method of mediation, as it can help in cognitive therapies and improve the quality of our lives. The reality is constructed by our perception: Images generate in-credible worlds, placing the brink between fiction and reality; we may find as many virtual realities as many minds can generate them, on and off the screen.
KW - animation
KW - artistic mediation
KW - cognitive neuroscience
KW - virtual reality
KW - visual perception
U2 - 10.4995/ANIAV.2015.1249
DO - 10.4995/ANIAV.2015.1249
M3 - Paper
ER -