At tænke som en computer

Kasper Aaberg

Publikation: Ph.d. afhandling/ kandidat/ diplomMasterFormidling

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Abstract

At a time when computers are accessible to everyone and are an ever-increasing part of our everyday lives, not least
due to the development of IOT1, knowledge of programming is becoming increasingly important and IT competencies
are increasingly in demand. The schools in Europe, including Denmark, have begun to priorities programming on the
primary school schedule.
In this master thesis we start to design a method that will fit the teaching in primary school.
We will get through the first iterations of designing the teaching and thereby gain insight into how much a primary
school pupil will be able to understand and at the same time test the concept of computational thinking on a primary
school class, 5.A from Paarup. In the task we will use a game called Human Ludo, that we have created for the purpose,
where the students are tested, and the same exercise is tried out on adult students from UCL’s Multimedia and IT.
In the thesis we will document that the pupils are really good at taking in new learning and they prove that they are
able to “think like a computer”, also known as Computational Thinking. We discover during the project that the pupils
are to a greater extent visually oriented than the adult students, who are more logical thinking, which must be taken
into account in subsequent iterations, where the teaching material is produced
OriginalsprogDansk
Udgiver
StatusUdgivet - 27 jun. 2019

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