Abstract
“How Augmented reality can facilitate learning in visualizing human anatomy “
At this station I demonstrate how Augmented reality can be used to visualize the human lungs in situ and
as a wearable technology which establish connection between body, image and technology in education.
I will show the potential of Augmented reality increasing students level of understanding, interaction and engagement with the object.
I will demonstrate the technology and show you the human lungs in your body and the future perspectives of the technology.
Organization: developed in collaboration with Mie Buhl, Professor MSO, Aalborg University, Copenhagen.
Annette Rahn, MSc, senior lecturer and teacher in anatomy and physiology at the School of Nursing, VIA Health- and Welfare Technology, VIA University College.
At this station I demonstrate how Augmented reality can be used to visualize the human lungs in situ and
as a wearable technology which establish connection between body, image and technology in education.
I will show the potential of Augmented reality increasing students level of understanding, interaction and engagement with the object.
I will demonstrate the technology and show you the human lungs in your body and the future perspectives of the technology.
Organization: developed in collaboration with Mie Buhl, Professor MSO, Aalborg University, Copenhagen.
Annette Rahn, MSc, senior lecturer and teacher in anatomy and physiology at the School of Nursing, VIA Health- and Welfare Technology, VIA University College.
Originalsprog | Engelsk |
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Publikationsdato | 13 sep. 2016 |
Status | Udgivet - 13 sep. 2016 |
Begivenhed | Opening Research Center Visual Studies and Learning Design (ViLD) - København, København, Danmark Varighed: 13 sep. 2016 → 13 sep. 2016 |
Konference
Konference | Opening Research Center Visual Studies and Learning Design (ViLD) |
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Lokation | København |
Land/Område | Danmark |
By | København |
Periode | 13/09/16 → 13/09/16 |
Emneord
- Uddannelse, professioner og erhverv
- Design Based Research
- augmented reality
- theory generating practice
- wearable technology