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Bringing computational thinking to life through play

  • Aalborg Universitet

Publikation: Bidrag til bog/antologi/rapportKonferenceartikel i proceedingpeer review

Abstract

Digital tools and solutions are increasingly used in society, creating a need for more digital skills in the workplace and everyday life. As society becomes increasingly digital, computational thinking becomes a fundamental skill for the 21st century. This paper examines play's role in young children's CT development in early childhood education. This paper presents a narrative review and uses forward snowballing to extend the search result. Twenty-two articles met the criteria and were manually collected. The publications were categorized into five categories: programming tools, robotics, unplugged activities, making and exploring, and guided vs. free play. For CT activities to be social and communicative, concepts such as mutuality and scaffolding must be incorporated into operational pedagogical CT frameworks. As such, CT can be designed as a play-oriented activity in that children coordinate and develop themselves, with or without educators' guidance. As a co-creator, an educator can mediate CT and support the children in guiding activities forward.
OriginalsprogEngelsk
TitelDesign, Learning, and Innovation - 7th EAI International Conference, DLI 2022, Proceedings
RedaktørerEva Brooks, Jeanette Sjöberg, Anders Kalsgaard Møller, Emma Edstrand
Antal sider18
ForlagSpringer
Publikationsdato2023
Sider95-112
ISBN (Trykt)978-3-031-31391-2
ISBN (Elektronisk)978-3-031-31392-9
DOI
StatusUdgivet - 2023
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind493
ISSN1867-8211

Emneord

  • Læring, pædagogik og undervisning
  • computational play

Citationsformater