TY - GEN
T1 - Bringing computational thinking to life through play
AU - Kaup, Camilla Finsterbach
AU - Møller, Anders Kalsgaard
AU - Brooks, Eva
N1 - Publisher Copyright: © 2023, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
PY - 2023
Y1 - 2023
N2 - Digital tools and solutions are increasingly used in society, creating a need for more digital skills in the workplace and everyday life. As society becomes increasingly digital, computational thinking becomes a fundamental skill for the 21st century. This paper examines play's role in young children's CT development in early childhood education. This paper presents a narrative review and uses forward snowballing to extend the search result. Twenty-two articles met the criteria and were manually collected. The publications were categorized into five categories: programming tools, robotics, unplugged activities, making and exploring, and guided vs. free play. For CT activities to be social and communicative, concepts such as mutuality and scaffolding must be incorporated into operational pedagogical CT frameworks. As such, CT can be designed as a play-oriented activity in that children coordinate and develop themselves, with or without educators' guidance. As a co-creator, an educator can mediate CT and support the children in guiding activities forward.
AB - Digital tools and solutions are increasingly used in society, creating a need for more digital skills in the workplace and everyday life. As society becomes increasingly digital, computational thinking becomes a fundamental skill for the 21st century. This paper examines play's role in young children's CT development in early childhood education. This paper presents a narrative review and uses forward snowballing to extend the search result. Twenty-two articles met the criteria and were manually collected. The publications were categorized into five categories: programming tools, robotics, unplugged activities, making and exploring, and guided vs. free play. For CT activities to be social and communicative, concepts such as mutuality and scaffolding must be incorporated into operational pedagogical CT frameworks. As such, CT can be designed as a play-oriented activity in that children coordinate and develop themselves, with or without educators' guidance. As a co-creator, an educator can mediate CT and support the children in guiding activities forward.
KW - learning, educational science and teaching
KW - computational play
UR - https://www.scopus.com/pages/publications/85161462346
U2 - 10.1007/978-3-031-31392-9_9
DO - 10.1007/978-3-031-31392-9_9
M3 - Conference contribution to proceeding
SN - 978-3-031-31391-2
T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
SP - 95
EP - 112
BT - Design, Learning, and Innovation - 7th EAI International Conference, DLI 2022, Proceedings
A2 - Brooks, Eva
A2 - Sjöberg, Jeanette
A2 - Møller, Anders Kalsgaard
A2 - Edstrand, Emma
PB - Springer
ER -