@inproceedings{46251174a2194cd0a57cbdf0930f8f6d,
title = "CAGA Coinference - Maze Out: a serious game for the treatment of eating disorders: The presentation will focus on the creative process and the contributions of creative professionals in shaping the aesthetic of Maze Out.",
abstract = "This study explores the co-production process of developing a serious game, Maze Out, designed for patients with eating disorders (EDs) at the Psychiatric Hospital in the Region of Southern Denmark. The process involved a diverse group of stakeholders, including patients, clinicians, game developers, and an art director. The goal was to enhance the quality and relevance of the intervention while offering new perspectives on ED treatment. The presentation will focus on the creative process and the contributions of creative professionals in shaping the aesthetic of Maze Out. By leveraging techniques inherent to animation, such as suspension of disbelief, Maze Out immerses players in a fictional reality, encouraging them to engage with the story while maintaining a critical distance. The visual language of Maze Out was developed to appeal to the senses rather than the intellect, as reducing emotional rigidity can help alleviate symptoms.The multidisciplinary approach demonstrates the importance of diverse perspectives in creating effective health interventions, ultimately contributing to Maze Out's potential success as a treatment supplement for EDs.",
keywords = "health, nutrition, anorexia, bulimia, eating disorders, recovery, treatment, patients, coproduction, health technology, games, serious games, creative processes, aesthetics, creative director",
author = "Martina Scarpelli and {Mercedes Guala}, Maria",
year = "2024",
month = sep,
day = "10",
language = "English",
booktitle = "CAGA Coinference",
}