Abstract
This paper proposes, describes and exemplifies a hands-on, experiential pedagogic method, deconstruction/reconstruction, specifically designed to introduce graphic design students to programming in a visual context. The method uses pre-existing commercially applied graphic design specimens
as its main material to contextualize programming into a domain familiar to the audience. Observations of the method used in teaching are discussed,
and its potential evaluated based on feedback provided by the students.
as its main material to contextualize programming into a domain familiar to the audience. Observations of the method used in teaching are discussed,
and its potential evaluated based on feedback provided by the students.
Originalsprog | Engelsk |
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Titel | XX Generative Art 2017 : proceedings of Generative Art conference |
Redaktører | Celestino Soddu, Enrica Colabella |
Antal sider | 13 |
Udgivelsessted | Milano |
Forlag | Generative Art Conference |
Publikationsdato | 2017 |
Sider | 419-431 |
ISBN (Trykt) | 978-88-96610-33-6 |
Status | Udgivet - 2017 |
Begivenhed | Generative Arts Conference 2017 - MAR, Museum of Art + Classense Library, Ravenna, Italien Varighed: 13 dec. 2017 → 15 dec. 2017 |
Konference
Konference | Generative Arts Conference 2017 |
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Lokation | MAR, Museum of Art + Classense Library |
Land/Område | Italien |
By | Ravenna |
Periode | 13/12/17 → 15/12/17 |
Emneord
- æstetik og didaktik
- design uddannelse
- computergrafik
- design system
- grafisk design
- kreativitet
- kreativ kodning
- animation