Digital VIsual Industry Report: Current State 2022

Publikation: Working paper/preprintWorking paper

Abstract

The rapid growth of technology-driven development for both production and distribution of animation, visual effects, films, games, and digital media is challenging education and training institutions.
There is a massive shortage of competency and specialists to fulfill current industry needs today, which will be even bigger tomorrow. There is a strong need to identify where the teaching and training in attendant fields are discordant, with a focus on technological development, teaching, training,
work environment, soft skills, and entrepreneurial activities. There is a high demand for stronger education and training with a focus on industry collaboration to better prepare students, graduates, and lifelong learners for the emerging needs of their prospective careers. Education has to adapt faster
and help build up resilience in the visual digital industry for games, animation, media arts, and broader sectors such as health, architecture, science, and the automotive industry. The world is becoming
more and more digital and we must work in unison to rapidly adapt and fulfill the dire needs of the
industry needs today, and tomorrow
OriginalsprogEngelsk
Antal sider58
StatusUdgivet - 20 jan. 2023

Emneord

  • Æstetik, design og medier

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