Enabling Problem Based Learning through Web 2.0 Technologies

Efthimios Tambouris, Eleni Panopoulou, Konstantinos Tarabanis, Thomas Ryberg, Lillian Buus, Vassilios Peristeras, Deidre Lee, Lukasz Porwol

Publikation: Bidrag til tidsskriftTidsskriftsartikelForskningpeer review

Abstract

Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: how we communicate, how we shop, how we socialise, and how we learn. Facilitating learning through the use of ICT, also known as eLearning, is a vital part of modern educational systems. Established pedagogical strategies, such as Problem Based Learning (PBL), are being adapted for online use in conjunction with modern Web 2.0 technologies and tools. However, even though Web 2.0 and progressive social-networking technologies are automatically associated with ideals such as collaboration, sharing, and active learning, it is also possible to use them in a very conservative, teacher-centred way limiting thus their impact. In this paper, we present a PBL 2.0 framework, i.e., a framework combining PBL practices with Web 2.0 technologies. More specifically, we (a) explain the theoretical considerations and construct the PBL 2.0 framework; (b) develop a learning platform to support the PBL 2.0 framework approach; and (c) apply PBL 2.0 in a real-world setting for lecturing University undergraduate students. Pilot results are encouraging as overall satisfaction with the developed platform and good acceptance of the new learning practices is observed. Although the full potential of PBL 2.0 could not be achieved due to different institutional and cultural obstacles, authors believe that PBL 2.0 framework provides good guidance for designing and implementing a PBL course.
OriginalsprogEngelsk
TidsskriftEducational Technology & Society
Vol/bind15
Udgave nummer4
Sider (fra-til)238-251
Antal sider14
ISSN1436-4522
StatusUdgivet - 5 nov. 2012
Udgivet eksterntJa

Emneord

  • PBL
  • PBL 2.0
  • collaborative learning
  • e-learning platform
  • learning
  • problem based learning
  • web 2.0

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