Aktiviteter pr. år
Abstract
Educations are challenged in their effort to facilitate students learning when it comes to especially processes of reflection. Also in a Problem-Based Learning context, errors often cause a lack of motivation, that gives reflection processes and academic inquiry difficult conditions Game-Based Learning is thus suggested as a learning strategy which can address these learning needs though a procedural rhetoric. Furthermore, Game-Based Learning is found to affords students risk taking and engagement in learning activities However, a literature review of empirical studies of Game-Based Learning reveals existing gaps in the literature. There are missing models for how academic activities can be enhanced through the use of Game-Based Learning, here especially the transformation of “Game Over” elements into a learning environment based on physical Game objects. This study aims to describe learning situations where the academic focal point is a reflective and innovative writing process through gaming principles. The study design aims to identify what impact Game-Based Learning have on facilitating academic literacy to create processes of reflection. Based on two cases, the empirical data are retrieved from video observations during a period of 1 year. A qualitative content analysis and interpretation of the collected data reveals how the use of “Game Over” strengthens the depth of the students' writing through a reflective and metacognitive approach to the task. As a contribution to the existing knowledge, this paper presents a Procedural Rhetoric for how to work with a “Game Over” strategy to facilitate academic literacy and thereby create processes of reflection in a physical context.
Originalsprog | Engelsk |
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Tidsskrift | European Conference on Games Based Learning |
Vol/bind | 17 |
Udgave nummer | 1 |
Sider (fra-til) | 876-886 |
Antal sider | 11 |
DOI | |
Status | Udgivet - 6 okt. 2023 |
Begivenhed | 17th European Conference on Games Based Learning: ECGBL 2023 - University of Twente, Enschede, Holland Varighed: 5 okt. 2023 → 6 okt. 2023 Konferencens nummer: 17 https://www.academic-conferences.org/conferences/ecgbl/ecgbl-future-and-past/ |
Konference
Konference | 17th European Conference on Games Based Learning |
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Nummer | 17 |
Lokation | University of Twente |
Land/Område | Holland |
By | Enschede |
Periode | 05/10/23 → 06/10/23 |
Internetadresse |
Emneord
- Undersøgelsesdesign, teori og metode
- Game based learning
Fingeraftryk
Dyk ned i forskningsemnerne om 'Experimenting with GAME OVER to Create Processes of Reflection and Academic Inquiry'. Sammen danner de et unikt fingeraftryk.Aktiviteter
- 1 Konference
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17th European Conference on Games Based Learning
Jensen, C. G. (Oplægsholder)
5 okt. 2023 → 6 okt. 2023Aktivitet: Deltagelse i eller arrangement af en begivenhed - typer › Konference
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