Abstract

The Learning Factory approach has offered authentic solutions to mimic industrial products and processes in higher education, industrial upskilling and primary education. However, the potential can be increased by adopting a virtual layer through the so-called virtually extended learning factories in simulation, augmented reality, and virtual reality.These dynamics have generated promising results, but the relation between the setup’s visuals, sound, haptics, and adaptability remains to be investigated. This paper aims to demonstrate the correlation between attention paid to a given object in a virtual reality simulation to critically evaluate selected functionalities that we consider crucial for a potential, later application of the knowledge. We assess the attention through eye-tracking within the virtual reality environment, which extends a physical learning factory into the virtual space. The Learning Factory-context pertains to enhancing operational efficiency, where participants are tasked with executing a sequence of procedures on a simulated Festo plant. The objective is to augment the Overall Equipment Effectiveness (OEE).
OriginalsprogEngelsk
Publikationsdatoapr. 2024
Antal sider8
DOI
StatusUdgivet - apr. 2024
BegivenhedThe 14th Conference on Learning Factories - University of Twente, Twente, Holland
Varighed: 17 apr. 202419 apr. 2024
https://clf2024.org/

Konference

KonferenceThe 14th Conference on Learning Factories
LokationUniversity of Twente
Land/OmrådeHolland
ByTwente
Periode17/04/2419/04/24
Internetadresse

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