Abstract
The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.
Originalsprog | Engelsk |
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Titel | Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings |
Redaktører | Eva Brooks, Anthony L. Brooks, Nikolas Vidakis |
Antal sider | 10 |
Udgivelsessted | Cham |
Forlag | Springer |
Publikationsdato | 2018 |
Sider | 435-444 |
ISBN (Trykt) | 978-3-319-76907-3 |
ISBN (Elektronisk) | 978-3-319-76908-0 |
DOI | |
Status | Udgivet - 2018 |
Begivenhed | EAI International Conference on Design, Learning & Innovation - Grækenland, Kreta, Heraklion, Grækenland Varighed: 30 okt. 2017 → 31 okt. 2017 http://designlearninginnovation.org/2017/show/home |
Konference
Konference | EAI International Conference on Design, Learning & Innovation |
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Lokation | Grækenland, Kreta |
Land/Område | Grækenland |
By | Heraklion |
Periode | 30/10/17 → 31/10/17 |
Internetadresse |
Navn | Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Vol/bind | 229 |