Mapping situations in implementing learning platforms

Andreas Lindenskov Tamborg, Benjamin Brink Allsopp

    Publikation: Bidrag til bog/antologi/rapportKonferenceartikel i proceedingpeer review

    Abstract

    The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

    OriginalsprogEngelsk
    TitelInteractivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
    RedaktørerEva Brooks, Anthony L. Brooks, Nikolas Vidakis
    Antal sider10
    UdgivelsesstedCham
    ForlagSpringer
    Publikationsdato2018
    Sider435-444
    ISBN (Trykt)978-3-319-76907-3
    ISBN (Elektronisk)978-3-319-76908-0
    DOI
    StatusUdgivet - 2018
    BegivenhedEAI International Conference on Design, Learning & Innovation - Grækenland, Kreta, Heraklion, Grækenland
    Varighed: 30 okt. 201731 okt. 2017
    http://designlearninginnovation.org/2017/show/home

    Konference

    KonferenceEAI International Conference on Design, Learning & Innovation
    LokationGrækenland, Kreta
    Land/OmrådeGrækenland
    ByHeraklion
    Periode30/10/1731/10/17
    Internetadresse
    NavnLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    Vol/bind229

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