Abstract
Gaming encourages active learning settings that create interest and motivation,
develop the awareness of engagement and improve various skills. There is a dearth ofliterature on how to nurture young leaders or entrepreneurs. “Play to Lead” is a selfdesigned board game in which students play as a team to win the bridge pieces. The present research sought to explore the beneficial influence of board game participation(i.e., Play to Lead) on entrepreneurship competences and servant leadership amongcompulsory schooling students in four different European countries (i.e., Denmark,Estonia, Italy and Portugal).
develop the awareness of engagement and improve various skills. There is a dearth ofliterature on how to nurture young leaders or entrepreneurs. “Play to Lead” is a selfdesigned board game in which students play as a team to win the bridge pieces. The present research sought to explore the beneficial influence of board game participation(i.e., Play to Lead) on entrepreneurship competences and servant leadership amongcompulsory schooling students in four different European countries (i.e., Denmark,Estonia, Italy and Portugal).
Bidragets oversatte titel | Spilbaseret læring som metode til at udvikle entreprenørskabskompetencer og servant lederskab |
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Originalsprog | Engelsk |
Tidsskrift | Psychology Hub |
Vol/bind | XI |
Udgave nummer | 2 |
Sider (fra-til) | 59-68 |
Antal sider | 9 |
ISSN | 2723-973X |
DOI | |
Status | Udgivet - 9 jun. 2023 |
Emneord
- Undersøgelsesdesign, teori og metode
- Samskabelse
- Spil
- spilbaseret
- Læring, pædagogik og undervisning
- 21. århundredes kompetencer
- dialogisk
- elevcentrethed
- elevstemme
- innovative kompetencer
- innovative learning
- medskaber
- procesorienteret