“Play to Lead” Board Game as A Potential Intervention to Promote Entrepreneurship Competences and Servant Leadership Skills in European Adolescents

Bidragets oversatte titel: Spilbaseret læring som metode til at udvikle entreprenørskabskompetencer og servant lederskab

Flavia Bonaiuto, Paola Perucchini, Valerio Placid, Silvia Faggioli, Ana Barroca, Celine Rigmor Louise Ferot, Lea Netz, Mei Xie, Marino Bonaiuto

Publikation: Bidrag til tidsskriftTidsskriftsartikelForskningpeer review

Abstract

Gaming encourages active learning settings that create interest and motivation,
develop the awareness of engagement and improve various skills. There is a dearth ofliterature on how to nurture young leaders or entrepreneurs. “Play to Lead” is a selfdesigned board game in which students play as a team to win the bridge pieces. The present research sought to explore the beneficial influence of board game participation(i.e., Play to Lead) on entrepreneurship competences and servant leadership amongcompulsory schooling students in four different European countries (i.e., Denmark,Estonia, Italy and Portugal).
Bidragets oversatte titelSpilbaseret læring som metode til at udvikle entreprenørskabskompetencer og servant lederskab
OriginalsprogEngelsk
TidsskriftPsychology Hub
Vol/bindXI
Udgave nummer2
Sider (fra-til)59-68
Antal sider9
ISSN2723-973X
DOI
StatusUdgivet - 9 jun. 2023

Emneord

  • Undersøgelsesdesign, teori og metode
  • Samskabelse
  • Spil
  • spilbaseret
  • Læring, pædagogik og undervisning
  • 21. århundredes kompetencer
  • dialogisk
  • elevcentrethed
  • elevstemme
  • innovative kompetencer
  • innovative learning
  • medskaber
  • procesorienteret

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