TY - BOOK
T1 - Playing with Sequential Learning and and Inquiry Processes by Bringing “World of Warcraft“ to the Real World
T2 - Based on Reflective Practice-based Learning
AU - Jensen, Camilla Gyldendahl
N1 - Ph.D. afhandling.
PY - 2020/6/22
Y1 - 2020/6/22
N2 - This thesis investigate and experiment with “Reflective Practice-based Learning (RPL)”, which is a new learning approach at University College ’of Northern Denmark (UCN), through the use of Game-Based Learning. Within the pragmatic paradigm, this PhD project developed knowledge through the use of Educational Design Research. It used a mixed-method approach to data collection and abductive reasoning to investigate how a perspective of Game-Based Learning inspires the development of a new teaching and pedagogical concept with the aim of strengthening practice professionalism through sequential learning and inquiry processes in a higher education learning environment. Through a theoretical understanding of World of Warcraft, the PhD project thus examines how a designed learning game affects the pedagogical concepts of motivation and autonomy, analysis and exploration, and reflective practice through the use of game principles.The domain of Practice Theory will inspire the theoretical perspective through an understanding and interpretation of learning as “landscapes of practice” consisting of designed complex and personal learning trajectories
AB - This thesis investigate and experiment with “Reflective Practice-based Learning (RPL)”, which is a new learning approach at University College ’of Northern Denmark (UCN), through the use of Game-Based Learning. Within the pragmatic paradigm, this PhD project developed knowledge through the use of Educational Design Research. It used a mixed-method approach to data collection and abductive reasoning to investigate how a perspective of Game-Based Learning inspires the development of a new teaching and pedagogical concept with the aim of strengthening practice professionalism through sequential learning and inquiry processes in a higher education learning environment. Through a theoretical understanding of World of Warcraft, the PhD project thus examines how a designed learning game affects the pedagogical concepts of motivation and autonomy, analysis and exploration, and reflective practice through the use of game principles.The domain of Practice Theory will inspire the theoretical perspective through an understanding and interpretation of learning as “landscapes of practice” consisting of designed complex and personal learning trajectories
KW - research designs, theory and method
KW - Design thinking
KW - Educational design research
KW - design-based research
KW - education, professions and jobs
KW - RPL
KW - Refleksiv praksislæring
KW - professions didaktik
KW - learning, educational science and teaching
KW - Game based learning
KW - Gamification
KW - Learning Design
KW - Playful learning design
M3 - Book
T3 - Aalborg Universitet. Det Humanistiske Fakultet. Ph.D.-Serien
BT - Playing with Sequential Learning and and Inquiry Processes by Bringing “World of Warcraft“ to the Real World
PB - Aalborg Universitetsforlag
CY - Aalborg
ER -