Abstract
The research project “Educational cultures and serious games on a global market place” (2009-2011) dealt with the challenge of the digital learning environment and hence it’s educational development space always existing outside the present space and hence scope of activities. With a reference to Vygotsky’s concept of the zone of proximal development, Hasse’s concept of the relational zone of proximal development, inspiration from actor-network-theoretical conceptualizations of the ontological multiplicity and fluidity of technology, and empirical studies of the emerging circulations and establishments of the virtual universe called Mingoville.com, the research shows a need to include in researchers’ conceptualizations of digital learning environments and resources, their shifting materialities and platformations and hence emerging (often unpredictable) agencies and educational development spaces.
Keywords: Fluidity, digital learning environment, digital learning resource, educational development space
Keywords: Fluidity, digital learning environment, digital learning resource, educational development space
Originalsprog | Engelsk |
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Titel | Ukendt |
Antal sider | 3 |
Udgivelsessted | Danmark |
Publikationsdato | 2012 |
Sider | 32-35 |
ISBN (Elektronisk) | 978-87-995328-0-3 |
Status | Udgivet - 2012 |
Begivenhed | DESIGNS FOR LEARNING 2012: - Exploring Learning Environments - DPU/AU, Emdrup, Danmark Varighed: 25 apr. 2012 → 27 apr. 2012 |
Konference
Konference | DESIGNS FOR LEARNING 2012 |
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Lokation | DPU/AU |
Land/Område | Danmark |
By | Emdrup |
Periode | 25/04/12 → 27/04/12 |
Emneord
- didaktik
- didaktiske udviklingsrum
- digitale læringsmiljøer
- it-didaktisk design
- læringsspil