TY - JOUR
T1 - The role of experience in playful learning activities
T2 - a design-based self-study within teacher education aimed at the development of tabletop role-playing games
AU - Boysen, Mikkel Snorre Wilms
AU - Lund, Ole
AU - Jørnø, Rasmus Leth
AU - Skovbjerg, Helle Marie
PY - 2023
Y1 - 2023
N2 - Collaborative creativity is often promoted in higher education. However, studies have indicated that collaborative creativity can entail demotivation and a loss of psychological ownership of the creative product. This is especially true when students do not know each other well and when many students are expected to work together and inspire one another. The purpose of this article is to present, discuss, and investigate a didactic design principle that addresses these challenges. Through a design-based research project, we developed and tested a design in which students collaborated in creative processes through exchanges of presents. In two separate studies, students worked in groups to develop treehouses and superhero camps. The different groups gave presents to one another in the form of creative add-ons for the treehouses and camps. The results indicated that exchanging presents established a productive space in which the students could work together without losing feelings of ownership. Therefore, we propose that the theoretical concept of psychological ownership should be expanded to include feelings of ownership that are neither exclusive nor shared, but rather adopted. Adopted ownership enables creative interactions that neither depend on shared feelings of ownership nor compromise exclusive feelings of ownership. The main contribution of this article is the testing and production of a theory of psychological ownership and collaborative creativity, as well as the validation of specific design principles that promote successful collaboration in creative processes.
AB - Collaborative creativity is often promoted in higher education. However, studies have indicated that collaborative creativity can entail demotivation and a loss of psychological ownership of the creative product. This is especially true when students do not know each other well and when many students are expected to work together and inspire one another. The purpose of this article is to present, discuss, and investigate a didactic design principle that addresses these challenges. Through a design-based research project, we developed and tested a design in which students collaborated in creative processes through exchanges of presents. In two separate studies, students worked in groups to develop treehouses and superhero camps. The different groups gave presents to one another in the form of creative add-ons for the treehouses and camps. The results indicated that exchanging presents established a productive space in which the students could work together without losing feelings of ownership. Therefore, we propose that the theoretical concept of psychological ownership should be expanded to include feelings of ownership that are neither exclusive nor shared, but rather adopted. Adopted ownership enables creative interactions that neither depend on shared feelings of ownership nor compromise exclusive feelings of ownership. The main contribution of this article is the testing and production of a theory of psychological ownership and collaborative creativity, as well as the validation of specific design principles that promote successful collaboration in creative processes.
KW - learning, educational science and teaching
KW - children and youth
KW - aesthetics, design and media
KW - innovative teaching
KW - Playful Learning
KW - bordrollespil
KW - design based research
UR - https://authors.elsevier.com/a/1gtYG,Gtqv-pjE
U2 - 10.1016/j.tate.2023.104128
DO - 10.1016/j.tate.2023.104128
M3 - Journal article
SN - 0742-051X
VL - 128
SP - 1
EP - 12
JO - Teaching and Teacher Education: An International Journal of Research and Studies
JF - Teaching and Teacher Education: An International Journal of Research and Studies
M1 - 104128
ER -