TY - GEN
T1 - Virtual box
T2 - supporting mediated family intimacy through virtual and physical play
AU - Stougaard, Malthe Kirkhoff
PY - 2007
Y1 - 2007
N2 - Mediated intimacy is the phenomenon where humans use technologies to express, share, or communicate intimate feelings with each other. Typically, technologies supporting mediated intimacy encompass different characteristics than technologies designed to solve specific work-oriented tasks. This paper reports on the design, implementation and initial evaluation of Virtual Box. Virtual Box attempts to create a physical and engaging context in order to support reciprocal interactions with expressive content. An implemented version of Virtual Box is evaluated in a location-aware environment to evaluate the design ideas according to mediated family intimacy.
AB - Mediated intimacy is the phenomenon where humans use technologies to express, share, or communicate intimate feelings with each other. Typically, technologies supporting mediated intimacy encompass different characteristics than technologies designed to solve specific work-oriented tasks. This paper reports on the design, implementation and initial evaluation of Virtual Box. Virtual Box attempts to create a physical and engaging context in order to support reciprocal interactions with expressive content. An implemented version of Virtual Box is evaluated in a location-aware environment to evaluate the design ideas according to mediated family intimacy.
UR - https://www.scopus.com/pages/publications/57349195072
U2 - 10.1145/1324892.1324920
DO - 10.1145/1324892.1324920
M3 - Conference contribution to proceeding
SN - 978-1-59593-872-5
SP - 151
EP - 159
BT - Australasian Computer-Human Interaction Conference, OZCHI'07
ER -