Houdini & Simulation for Film and Games

Activity: Other activity typesLesson plans


Through the Houdini & Simulation for Film and Games course, participants masters the craft of computer simulation in various forms. Participants study and implement graphical, physics-based solvers as well as real-time simulations. The foundation of the course is based on Houdini, and additional software training includes Touch Designer, basic programming, and the game engine Unity. With the study of these four elements - Houdini, TouchDesigner, coding, and Unity – an artist has complete technical and artistic freedom with simulation; at the heart and edge of computer technology. On completion, students showcase highly specialized knowledge of node-based procedural workflows. Projects take the form of well-presented simulations in tandem with case studies targeted toward bringing new ideas into Europe’s diverse art and technology markets (film/games/animation/sciences).
Period8 Apr 201928 Jun 2019
Held atThe Animation Workshop
Degree of RecognitionInternational


  • computer graphics
  • procedural modelling