The Game Hub Scandinavia Mixer

  • Fyhn, B. H. (Arranger)
  • Glaser, H. (Arranger)
  • Tove Ingerslev (Paricipant)
  • Mikkel Fledelius Jensen (Paricipant)
  • Per Backlund (Paricipant)
  • Thomas Lykke Larsen (Paricipant)
  • Jesper Helleskov Sørensen (Paricipant)
  • Petri Ahonen (Paricipant)
  • Mette Bach Andreasen (Paricipant)

Activity: Participating in or organising an event typesConference

Description

From 2019 to 2022, the Game Hub Scandinavia 2.0 project (supported by the Interreg KASK program) has been cooperating with the 8 project partners in order to sustain and grow the Scandinavian games industry through incubation and supporting entrepreneurship, establishing and expanding international networks, and developing incubation- and acceleration models to further grow businesses in the games industry.
The Game Hub Scandinavia 2.0 project was at its end in the Summer of 2022 and organized a final conference day to disseminate many of the project's results, findings, research and their future perspectives on the project's work.

The conference was organized in the heart of Gothenburg (Sweden) and invited Danish, Swedish and Norwegian partners.
Gothenburg (Sweden) hosts a large number of businesses in the creative, digital and visual industries and had an ideal location to pull in most of the Danish/Swedish/Norwegian industry.

The Game Hub Scandinavia project and Sweden Game Arena sponsored the day.
The program contained 4 Talks with both project partners as well as a close industry network, among some we've built up as an industry network throughout the project's duration.

The Game Hub Scandinavia Mixer averaged at 50 participants throughout the day program.

Full program description below:
Day Program
15:00 - 15:20 | "Welcome and introduction" the by Game Hub Scandinavia network
15:30 - 16:00 | "Breaking into the games industry as an indie - a story of survival and striving for success", with Ben Clarke from Green Tile Digital
16:10 - 16:40 | "Closing the gap between academia and industry - The Whys, Hows and Whatses" a panel with Marcus Toftedahl, Henrik Engström and Per Backlund from University of Skövde and Tobias Karlsson from Pieces Interactive
16:40 - 17:00 | Break
17:00 - 17:45 | "Diversity in the industry: Where are we, where are we headed, and why is this still an important question?" a panel with Tove Ingerslev, Andrea Brasch, Ben Clarke, and Jenny Brusk
18:00 - 19:00 | Buffet and celebration for the Full Access participants
19:00 - 22:00 | Networking, beverages, mingling and hangout space for the games community powered by Sweden Game Arena
Period21 Jun 2022
Event typeConference
LocationGöteborg, SwedenShow on map
Degree of RecognitionInternational

Keywords

  • research
  • games research
  • computer graphics
  • game development
  • creativity
  • spildesign
  • business community, trade and economy
  • business in games industry