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Anvendelse af gamification og augmented reality som redskab til at lære foretagsomhed i sygeplejen

  • Nielsen, Eva (Principle researcher)
  • Væggemose, Poul (Co-researcher)

Project Details

Description

Formålet er at øge studerendes foretagsomhed under udførelse af sygepleje. Projektet arbejder hen imod at konstruere et spil med brug af Augmentet Reality.
StatusFinished
Effective start/end date01/08/1301/06/14

Keywords

  • learning, educational science and teaching

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