Illustrated research dissemination, science visualization: "Game Localization"

Project Details


Development and production of illustrated graphics for dissemination of research done under the project Game Hub Scandinavia 2.0

The research dissemination revolves around Game Localization: What it entails, who does it, how it's done, and when it's implemented.

The format of the dissemination is of the genre "Applied Comics" combined with visual storytelling. The format of the products are furthermore tailored to digital distribution with the possibility of print.

Layman's description

The development project Game Hub Scandinavia 2.0 have among its partners produced visually narrative graphics with the intent of communicating complex knowledge within the field of Game Development.

Key findings

In total four visual narratives were produced with the topics:
1) Why localize your game?
2) When to implement Game Localization?
3) Who is involved in Game Localization?
4) How deep does Game Localization go?

In total 45 pages have been made split between the four topics.
The product will throughout 2022 be distributed among the Game Hub Scandinavia 2.0 partners, and through them further distributed to local business- and startup environments within game development, among whom local incubators and accelerationprograms.
Furthermore, the products will be utilized by author Marcus Toftedahl in his continued dissemination, Talks and workshops on the topic Game Localization from 2022 and forward.
Short titleResearch dissemination: "Game Localization"
Effective start/end date08/11/2106/12/21

Collaborative partners

  • Högskolan i Skövde (Project partner)
  • The Animation Workshop, VIA UC (Project partner) (lead)


  • aesthetics and didactics
  • science visualization
  • science dissemination
  • creativity
  • storytelling
  • graphic design
  • applied comics
  • communication
  • digital distribution
  • social media
  • networkbased distribution


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