Real Time in Real Time industry panel

Project Details

Description

Real Time in Real Time industry panel took place on September 30th during Viborg Animation Festival.

The panel participants discussed the real time engine usage for animation and games development, as well different aspects in regards to sustainability and application to Virtual Production.
The panel included:
- Julie Lottering, Epic Games
- Anders Holm, Lego Games
- Saint Walker, Escape Studios
- Zoltan Batho, Digic Pictures
- Volker Helzle, Film Akademie Baden-Württemberg

The panel was moderated by The Animation Workshop industry consultant, Chris Ebeling.

Layman's description

Industry panel on the topic "real time" - an advanced technology stemming from the games industry and now emerging across other industries.

Key findings

More than 130 of guests participated in the physical event, while more than 300 people watched the event online.
StatusFinished
Effective start/end date30/09/2230/09/22

Keywords

  • aesthetics, design and media
  • real time engine
  • sustainability
  • virtual production
  • new technologies
  • animation
  • games

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