Project Details
Description
Who are the actors - Inside/Outside the Metaverse is a development/innovation project running over four days, ending with a conference presenting the results and discussing related topics with a public audience. The development/innovation the project will seek to create a more intimately inclusive expression for actors, audience and participating computer players alike in a scene set in the metaverse. This happens by raising questions about the possibilities brought to us by the development of technology and the rising inclusiveness of the metaverse.
Through the following conference White Hole Theater wishes to explore how we can combine the live experience of theater with the unique point of view and agency in online gaming. The challenge we always face and discuss in theater is that every time we empower the audience with choice and agency, we run the risk of losing intensity and dramaturgy. So how do you create a dramaturgy and storytelling to embrace this and succeed? This is one of the questions we ask at the conference on October 28th.
At the conference, which will be moderated by game consultant Simon Løvind from DFI, attendees will experience presentations by academic Peter Vistisen, interactive writer Joshua Rubin, concept developer and role-player Martin Rauff Nielsen and White Hole Theater director Jakob Tekla Jørgensen, followed by a panel discussion which gives an insight in the potential in combining gaming and digital theater. The panel participants are Joshua Rubin, Peter Vistisen, Martin Rauff Nielsen and from the White Hole Theater core team: Jakob Tekla Jørgensen, Martina Scarpelli and Lars Hemmingsen. The conference ends in a network dinner, with the purpose of creating connections between performing arts professionals, game designers, XR specialists, producers and academics who work the crossover of art and digital technologies internationally and in Denmark.
Through the following conference White Hole Theater wishes to explore how we can combine the live experience of theater with the unique point of view and agency in online gaming. The challenge we always face and discuss in theater is that every time we empower the audience with choice and agency, we run the risk of losing intensity and dramaturgy. So how do you create a dramaturgy and storytelling to embrace this and succeed? This is one of the questions we ask at the conference on October 28th.
At the conference, which will be moderated by game consultant Simon Løvind from DFI, attendees will experience presentations by academic Peter Vistisen, interactive writer Joshua Rubin, concept developer and role-player Martin Rauff Nielsen and White Hole Theater director Jakob Tekla Jørgensen, followed by a panel discussion which gives an insight in the potential in combining gaming and digital theater. The panel participants are Joshua Rubin, Peter Vistisen, Martin Rauff Nielsen and from the White Hole Theater core team: Jakob Tekla Jørgensen, Martina Scarpelli and Lars Hemmingsen. The conference ends in a network dinner, with the purpose of creating connections between performing arts professionals, game designers, XR specialists, producers and academics who work the crossover of art and digital technologies internationally and in Denmark.
Layman's description
What kind of acting and interaction will we be able to do in shared online experiences between gamers, audience and actors in the future?
Short title | Who are the actors |
---|---|
Acronym | IOM |
Status | Finished |
Effective start/end date | 01/01/22 → 31/12/22 |
Links | https://www.whiteholetheater.dk/insideoutside |
Keywords
- Media, communication and languages
- digital actors
- metaverse
- digital performance
- motion capture
- digital theater
- aesthetics, design and media
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