Abstract
The digital turn does not bring about changes in young adultliterature considered as aesthetic artifacts and literary works but it changes the perception and
reception of the reader. Digital young adult literature is increasingly multimodal, including interactivity and the integration of elements of game aesthetics. The way the young person is articulated within such texts must be presumed to be new, and the pivotal point of this paper will be to explore how the young adult reader is thematized in content, form, and medium in digital young adult literature.
reception of the reader. Digital young adult literature is increasingly multimodal, including interactivity and the integration of elements of game aesthetics. The way the young person is articulated within such texts must be presumed to be new, and the pivotal point of this paper will be to explore how the young adult reader is thematized in content, form, and medium in digital young adult literature.
| Original language | English |
|---|---|
| Publication date | 2015 |
| Number of pages | 13 |
| Publication status | Published - 2015 |
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