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Abstract
Educations are challenged in their effort to facilitate students learning when it comes to especially processes of reflection. Also in a Problem-Based Learning context, errors often cause a lack of motivation, that gives reflection processes and academic inquiry difficult conditions Game-Based Learning is thus suggested as a learning strategy which can address these learning needs though a procedural rhetoric. Furthermore, Game-Based Learning is found to affords students risk taking and engagement in learning activities However, a literature review of empirical studies of Game-Based Learning reveals existing gaps in the literature. There are missing models for how academic activities can be enhanced through the use of Game-Based Learning, here especially the transformation of “Game Over” elements into a learning environment based on physical Game objects. This study aims to describe learning situations where the academic focal point is a reflective and innovative writing process through gaming principles. The study design aims to identify what impact Game-Based Learning have on facilitating academic literacy to create processes of reflection. Based on two cases, the empirical data are retrieved from video observations during a period of 1 year. A qualitative content analysis and interpretation of the collected data reveals how the use of “Game Over” strengthens the depth of the students' writing through a reflective and metacognitive approach to the task. As a contribution to the existing knowledge, this paper presents a Procedural Rhetoric for how to work with a “Game Over” strategy to facilitate academic literacy and thereby create processes of reflection in a physical context.
| Original language | English |
|---|---|
| Journal | European Conference on Games Based Learning |
| Volume | 17 |
| Issue number | 1 |
| Pages (from-to) | 876-886 |
| Number of pages | 11 |
| DOIs | |
| Publication status | Published - 6 Oct 2023 |
| Event | 17th European Conference on Games Based Learning: ECGBL 2023 - University of Twente, Enschede, Netherlands Duration: 5 Oct 2023 → 6 Oct 2023 Conference number: 17 https://www.academic-conferences.org/conferences/ecgbl/ecgbl-future-and-past/ |
Conference
| Conference | 17th European Conference on Games Based Learning |
|---|---|
| Number | 17 |
| Location | University of Twente |
| Country/Territory | Netherlands |
| City | Enschede |
| Period | 05/10/23 → 06/10/23 |
| Internet address |
Keywords
- research designs, theory and method
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17th European Conference on Games Based Learning
Jensen, C. G. (Speaker)
5 Oct 2023 → 6 Oct 2023Activity: Participating in or organising an event types › Conference
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