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Exploring Reflective Practice-Based Learning Through Game-Based Design

  • Aalborg University

Research output: Chapter in Book/Report/Conference proceedingConference contribution to proceedingpeer-review

Abstract

This study examines DidakTekQuest, a board game designed to enhance Continuing Professional Development (CPD) for in-service educators by integrating Game-Based Learning (GBL) with Reflective Practice-based Learning (RPL). Framed within a design-based research methodology, the paper analyses the game’s intended design to explore how it can cul-tivate collaboration, dialogue and reflection to promote in-service edu-cators’ understanding of digital technology in their teaching practices. Drawing on theoretical frameworks including the concept of double stimulation, the study demonstrates how game elements can stimulate agency, dialogue and pedagogical exploration. The results highlight the potential of game-based learning to stimulate reflective dialogue and critical thinkingtha enable educators to meaningfully incorporate digital tools into their teaching practices.
Original languageEnglish
Title of host publicationProceedings for the European Conference on Reflective Practice-based Learning 2025
EditorsSusanne Dau, Thomas Kjærgaard
Number of pages19
Volume3
PublisherAalborg Universitet
Publication date2025
Edition3
Pages241-259
ISBN (Electronic)97887-7642-104-5
Publication statusPublished - 2025
SeriesProceedings for the European Conference on Reflective Practice-based Learning 2025
ISSN2795-0123

Keywords

  • learning, educational science and teaching

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