“Play to Lead” Board Game as A Potential Intervention to Promote Entrepreneurship Competences and Servant Leadership Skills in European Adolescents

Flavia Bonaiuto, Paola Perucchini, Valerio Placid, Silvia Faggioli, Ana Barroca, Celine Rigmor Louise Ferot, Lea Netz, Mei Xie, Marino Bonaiuto

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

Gaming encourages active learning settings that create interest and motivation,
develop the awareness of engagement and improve various skills. There is a dearth ofliterature on how to nurture young leaders or entrepreneurs. “Play to Lead” is a selfdesigned board game in which students play as a team to win the bridge pieces. The present research sought to explore the beneficial influence of board game participation(i.e., Play to Lead) on entrepreneurship competences and servant leadership amongcompulsory schooling students in four different European countries (i.e., Denmark,Estonia, Italy and Portugal).
Translated title of the contributionSpilbaseret læring som metode til at udvikle entreprenørskabskompetencer og servant lederskab
Original languageEnglish
JournalPsychology Hub
VolumeXI
Issue number2
Pages (from-to)59-68
Number of pages9
ISSN2723-973X
DOIs
Publication statusPublished - 9 Jun 2023

Keywords

  • research designs, theory and method
  • learning, educational science and teaching

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