Reading a literary app for children

Research output: Chapter in Book/Report/Conference proceedingContribution to book/anthologyResearchpeer-review


Children's literature is increasingly being realized in app format, which makes it possible to combine text, music, sound effects, stills, animated movies, verbal language, and, not least, interactivity. This digital and medialiterary development calls for new analytical approaches to exploring its manifestation in children's literature – its materiality in particular. Exploring and analyzing the app Sofus and the Moonmachine by Burup et al. (2016), which integrates various art forms and sensory appeals and prompts different reading paths and types of interaction, this chapter suggests how a materiality approach can shed light on the creation of meaning in literary apps for children. The analysis is founded on three aspects of the materiality of literary apps: the intrinsic material qualities of the app, the physicality of the app, and the mode of existence of the app, including the cultural scope of materiality. Scholar of literature and technology N. Katherine Hayles has emphasized the materiality of literature, and her theoretical framework will be combined with cultural theory on materiality and theory on children's literature in order to examine how the concept of materiality may be used to approach an understanding of literary apps for children and cross-media reading.
Original languageEnglish
Title of host publicationThe Digital Reading Condition
EditorsMaria Engberg, Iben Have, Birgitte Stougaard Pedersen
Number of pages11
Place of PublicationAbingdon
Publication date1 Jan 2023
ISBN (Print)9781032078120, 9781032075761
ISBN (Electronic)9781003211662
Publication statusPublished - 1 Jan 2023
SeriesRoutledge Research in Digital Humanities


  • Media, communication and languages


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