Storytelling Beyond the Screen: Creating Narratives for Immersive and Interactive Spaces

Klaus Sommer Paulsen (Editor), Henrik Højer (Editor), Rune Lünell (Editor), Kirsten Langgaard (Editor), Regitze Mai Møller (Editor), Thorsten Høegsberg (Editor)

Research output: Book/Report/PhD thesisAnthologyCommunication

Abstract

Storytelling, content creation and media production are evolving beyond the point of being represented as a video or film on a screen. There is a new world awaiting creators and the audience when a step beyond our current understanding of the screen is taken.
Storytelling Beyond The Screen is the book for student and professional story and content creators who are about to challenge the way that the audience can experience the content that is being brought to life by new technologies and possibilities. It is about the new things happening right now or in the immediate future of the evolution of storytelling, but it also contains more. Here, a new mindset is presented as it is being applied to new virtual, physical and hybrid realities and the very design of narratives. It is the mindset of the future innovator, creator, designer and producer of story-based experiences.
In this anthology, experts from different countries and disciplines share their knowledge and experience on how to go beyond the screen as we know it in multiple ways. Here you will find insights on hybrid, virtual realities, soundscapes, design, immersive spaces, interactive storytelling and Ai, and furthermore, looks behind the curtain of some of the projects the authors have been personally involved with.
Original languageEnglish
PublisherCreate Converge
Number of pages96
ISBN (Print)978-87-996897-9-8
Publication statusPublished - 2 Dec 2019

Keywords

  • aesthetics, design and media

Fingerprint

Dive into the research topics of 'Storytelling Beyond the Screen: Creating Narratives for Immersive and Interactive Spaces'. Together they form a unique fingerprint.

Cite this