Deconstruction/Reconstruction - a pedagogic method for teaching programming to graphic designers

This paper proposes, describes and exemplifies a hands-on, experiential pedagogic method, deconstruction/reconstruction, specifically designed to introduce graphic design students to programming in a visual context. The method uses pre-existing commercially applied graphic design specimens
as its main material to contextualize programming into a domain familiar to the audience. Observations of the method used in teaching are discussed,
and its potential evaluated based on feedback provided by the students.
Further information

Original languageEnglish
Title of host publicationXX Generative Art 2017 : proceedings of Generative Art conference
EditorsCelestino Soddu, Enrica Colabella
Number of pages13
Place of PublicationMilano
PublisherGenerative Art Conference
Publication date2017
ISBN (Print)978-88-96610-33-6
Publication categoryResearch
EventGenerative Arts Conference 2017 - MAR, Museum of Art + Classense Library, Ravenna, Italy
Duration: 13 Dec 201715 Dec 2017